Proceedings of the IPS 2004 Special Session
FULLDOME STANDARDS SUMMIT
Valencia, Spain July 7/8, 2004
Introduction
This Fulldome Standards Summit was conceived to be the first
in a series of Fulldome Summits designed to bring together industry leaders -
from institutional to corporate, technical to artistic - to advance the
state-of-the art in fulldome video through technical exchange and the formation
of industry standards and recommended “best practices”.
This first Summit was a special session of the IPS 2004
Conference in Valencia, and was sponsored by a sub-award to Spitz, Inc., under
the National Science Foundation grant awarded to the Denver Museum of Nature
& Science for its proposal No. ESI-0337286, a suite of projects
collectively titled "The Black Hole Project."
With more than a dozen talks and 70 registrants, the Summit
provided an opportunity to begin discussions and formulate a roadmap for future
endeavors. The Summit focused on the following general topics pertaining
to fulldome video-based theaters and related professions:
·
Potential or proposed fulldome industry standards
·
Industry guidelines or “best practices”
·
Standard nomenclature or terminology
·
Standardized test frames or sequences
·
New technologies that will affect standards efforts
·
Methods to facilitate cross-platform show distribution
·
Areas benefiting from greater vendor cooperation
·
IPS support for standards and technological exchange
·
Philosophical discussion of standards issues
We would like to thank all those who took part, especially
those who presented papers; broad participation made the event very much
worthwhile. Special thanks to the National Science Foundation, Denver Museum of
Nature & Science, Spitz, Inc., Thomas Lucas Productions and the
International Planetarium Society for supporting this event.
Ed Lantz, Visual Bandwidth, Co-chair
Ryan Wyatt, American Museum of Natural History, Co-chair
Mike Bruno, Spitz, Inc., Editor
Dan Neafus, DMNS, Event Organizer
Agenda, Abstracts and Final Papers
An agenda of the Summit, along with abstracts and
downloadables of the paper sessions, follows on this page. Click on the links
next to each of the abstracts to download the associated paper or PowerPoint
presentation.
Spitz, Inc.
"Best Practices for Fulldome Video Production and Show
Distribution" 
This paper summarizes the findings of the Fulldome Standards
Summit and provides suggestions for "best practices" for those
involved in prerendered, fulldome show production and distribution, with
specific recommendations for the Denver Museum of Nature & Science's
"Black Hole Project."
Ed Lantz, Visual Bandwidth, Inc.
“Fulldome Unity: The Need for Technical Exchange and Fulldome Standards”

Nearly all successful technology-based business areas thrive
on technical exchange, recognition of excellence, and the establishment of
industry standards. The fulldome industry has yet to institute such practices
under a formal banner. The case is made for unity within the fulldome industry,
including an annual summit that can act as a focal point for fulldome vendors,
users and artisans.
Ryan Wyatt, American Museum of Natural History
“Institutional Imperatives” 
Standards are the sort of dotted-i's-and-crossed-t's topic
that cause planetarians to slumber, but our institutions have a vested interest
in addressing standards issues explicitly and promptly. With media remaining
costly to produce, distribution and collaboration must occur as painlessly and
efficiently as possible: the definition of standards or “best practices” can
significantly aid in this process. Furthermore, astronomical imagery taxes the
display capabilities of many systems, which underscores the need more objective
means of describing the quality of reproduction between systems. In the midst
of these challenges, we lack even a basic vocabulary for describing many of the
issues we need to address. In short, planetarians find themselves at the head
of an emerging technology that combines significant advances in various arenas;
we must navigate the headwaters cautiously but bravely, mapping out a route
that enables increased institutional cooperation without curtailing future
development.
Keynote Address
Blair Parkin and Jim Costigan, Visual Acuity
“Developing a Fulldome Standard: A Historical Perspective for Success”

The recent surge in the development of digital domes is
presenting an opportunity to establish a technical understanding, nomenclature,
cooperation and maybe even a standard for the technologies used to drive these
venues. The development of a standard or set of standards could provide the
opportunity to decrease the cost in developing and sharing content, an
increasing the opportunities for hardware and software to support digital
domes, and an increase in the number and popularity of digital domes as a
public venue.
This presentation will look at the effects of standards in other fields, from a
technical stand point, the industry effects and the market effects. We will
specifically deal with the electronic medium standards such as Television
(NTSC, PAL/SECAM, HDTV,) Computer (VGA, MPEG) and those proposed by the MPAA
for digital theatres.
In the technical section we will see what areas were defined and standardized
and which areas were left open to allow for the development of new
technologies, to support market development of standards and to support
advancements within the standard.
We will also review the role of market forces in the success
and failure of standards. Finally, we will look at the standards organizing
committees, how they were formed, when they were formed, who was on them and
what were the results. We will examine where these committees were effective,
where they were a hindrance, and how the markets adopted the standards. Through
all of this we will highlight the successes and pit falls and draw some
conclusion and comparisons that may be applicable to the development of a Full
Dome Standard.
Tom Casey, Home Run Pictures
“Off-the-shelf software limitations when stitching camera views for fulldome:
An over-rendering the camera-view technique to avoid seam edge issues”

Since all the available software applications are primarily
designed to create “framed” views and the application developers treat “what’s
beyond the view” as a throw-away, problems can arise when stitching the
multiple camera views used to create fulldome imagery. This paper will detail
an approach that employs rendering an area beyond the needed camera view to
“trick” the rendering software into creating camera-views that will stitch
together without seam edge issues. An explanation as to what elements in a
scene can potentially cause problems, why these elements cause problems and how
the over-rendering technique can eliminate the problem will be discussed.
Although the solution will be implemented with the scripting tools available in
Alias Maya software, similar techniques can be employed in any of the software
tools being used to create fulldome imagery.
David Beining, LodeStar Astronomy Center
“Lessons in Collaborative Fulldome Training and Production”
LodeStar has opened its dome to university students, visiting
artists, researchers, and independent producers for more than three and a half
years — including the world's only fulldome video festival, DomeFest. The
collaborations have been both taxing and enthralling as a culture of fulldome
production has developed in New Mexico. LodeStar will share some of the program
designs, documents and tricks it has learned through the community-based
efforts which have resulted in more than 150 fulldome producers and hours of
content development. The presentation will describe practices such as dome
orientations, production manuals, selection of supported producers and artists,
file management, production reviews and public presentation of finished works.
These practices have defined something of a standard — though not curbing —
technique for LodeStar-based productions.
Benjamin Cabut, RSA Cosmos
“Sound and Video Production Solutions”

AllSky video shows currently represent a growth market and it
is urgent to propose a format meeting all requirements. R.S.A. Cosmos, as a
European player in the AllSky video shows market and manufacturer of a complete
AllSky digital planetarium solution, wishes to participate actively in this
elaboration by defending some European specifications, such as frame rates.
What are the specifications of the projection system to consider to create a
standard exchange of AllSky video shows?
Fish-eye images have been adopted as standard by the
community, so it is important to define how to obtain them, their resolution as
well as a working chain allowing to the planetariums to use them. The fish-eye
image rendering method will also have to meet the requirements of
planetariums that produce videos according to their technical, temporal and
financial means. What method should be used to produce fish-eyes? What
resolution should be adopted for these images? What method should be used to
adapt them to a particular planetarium theatre? In addition, most of the shows
currently produced take advantage of a spatial sound system. But each theatre
is different, either in its architecture (titled or not) or in its sound
installation (5+1, 6+1, 7+1, others) Which files are supplied to the
planetariums and how do they have to treat them to optimize their installation?
Benjy Bernhardt, American Museum of Natural History
“Audio Standards That Aren’t” (paper currently unavailable)
In the film industry THX sound describes a quality assurance
program for audio systems rather than an audio format. This simple set of
standards and practice allows for reasonably faithful audio mix reproduction in
theatres around the world. Digital Planetaria have largely adopted 5.1 as an
audio track format, but generally have no meaningful standard as to the
placement, power balance, and equalization of the speakers. A short description
of the difficulties this situation has created in porting content will be
presented, along with some possible approaches toward achieving more
consistency in sound system design. Some strategies for spatialized mixing and
mix portability will also be discussed.
Staffan Klashed & Anders Ynnerman, Linköping University
Carter Emmart, American Museum of Natural History
“UniView: Scaling the Universe” 
UniView is a software framework for real time astronomical
visualization. One of the main features of the framework is seamless transition
between an arbitrary range of scales, from satellites or space stations to the
edge of the observable universe. The scale transitions are implemented using
multiple layers of scenegraphs, denoted scalegraphs. In the context of the
UniView framework the paper addresses standardization of the use of different
coordinate systems for data representation and navigation.
UniView supports real time broadcasting of shows and remote
lectures, with a network-based event kernel broadcasting actions taken by a
host to connected clients. Databases needed for the UniView software are stored
locally with updates distributed automatically in advance, and show scripts can
be distributed through the same mechanisms. Broadcasted events include among
other things camera movement and object manipulation. UniView runs on laptop to
full dome systems and is a joint effort between Sciss AB, Linköping University
and the American Museum of Natural History.
Martin Howe, SEOS Ltd.
“The Flight of the Pixel” 
"Proposal for Dome Standards" 
By their very nature, Digital Domes are Pixel centric
environments. Their performance and capability dictated by the hardware and
software used to generate, distribute and ultimately display each and every
pixel in the system. “The Flight of the Pixel” follows the journey of a Pixel
from content to eye to describe the core principles that apply across the range
of solutions in an attempt identify the key considerations for standards
relating to large screen spherical displays.
Philip Groce, Konica Minolta Planetariums
“The Past, Present, and Future of Fulldome Single Projector Digital
Planetariums” 
Single projector systems have become the dominant format for
fulldome digital planetariums, surpassing the number of multiple projector
systems in 2004. This presentation outlines the benefits of these single
projector systems, the challenges they face and the future they hold for
planetariums.
Andreas Deter, Jenoptik Laserdisplay Technology
“Color Reproduction Complex”

Currently, different types of projection equipment are used
for video image representation in planetarium applications. They include data
sources that are exclusively based on a normalized RGB color space (IEC
61966-2-1). This color space has been adapted to the capabilities of classical
tube monitors and traditional projector types for representation of colors.
Latest developments such as laser display technology are aimed at perceivably
extending the visible color space, in order to create new possibilities for
visualization. The source material for working in an extended color space can
be computer-generated data, pictures which have been shot with a special camera
using an extended color space, specifically scanned color films or scientific
false-color pictures (e.g. astronomical image data). In addition, color space
spreading can be introduced to display existing picture material in an extended
color space. For users, it is also essential to visualize these color
representation possibilities on a control display. The paper discusses methods
to put this into practice.
Brad Thompson, Spitz, Inc.
“Four Issues to Consider When Producing Fulldome Content for Wide Distribution”

At the request of the Denver Museum of Nature & Science,
and with support from the National Science Foundation, Spitz Creative Media
performed a set of production tests to help ensure wide distribution of future
shows. The goals of the tests were to establish action and text safe areas for
full-dome production, investigate how to deal with differently tilted domes,
investigate how to deal with gamma issues, and to address what happens to stars
when transferring content to systems with different resolution requirements.
This paper details the issues that were investigated, explains the tests that
were performed and presents our findings.
Ed Lantz, Visual Bandwidth, Inc.
“Fulldome Display Specifications: A Proposal”

General standards are proposed for specifying fulldome
displays. Proposed specifications include brightness, brightness uniformity,
color uniformity, contrast, resolution and update rate. A methodology for
measuring edge-blend uniformity is proposed, and suggestions are made for
approaching more difficult parameters such as color gamut.