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Siggraph 2001
Siggraph 2003
IPS 2004 Fulldome Summit

Reference

Papers

Trends in fulldome Show Production & Distribution.pdf
Mike Bruno, IPS Fulldome Summit, 2008

Fulldome Video Reinvents the Planetarium.pdf
Mike Bruno, InPark Magazine, 2007

LFExaminerArticleLantz.pdf
Ed Lantz, "Digital Domes and the Future of Large-Format Film", 2006

SPHERICAL IMAGE REPRESENTATION.pdf
Ed Lantz "Spherical Image Representation And Display: A New Paradigm For Computer Graphics", SIGGRAPH 1995 Course #2

Future_of_VR_Lantz96.pdf
Ed Lantz, "The Future of Virtual Reality: Head Mounted Displays Versus Spatially Immersive Displays"

EDT_07_v2.pdf
Ed Lantz, "A Survey of Large-Scale Immersive Displays", 2007

SpitzDigitalInstitutePresentation1.pdf
Brad Thompson, "Directing for the Dome and the CG Production Pipeline", Spitz Digital Institute Course Notes, 2005

TiLE20003_Paper.pdf
TiLE2003_PPT.pdf
Ed Lantz, “Large Format Digital Cinema: Medium of the Future?,” Trends in Leisure Entertainment, Conference Proceedings, 2003

SIGGRAPH_IntroPaper_03.pdf
Ed Lantz & Brad Thompson, “Large-Scale Immersive Theaters,” Computer Graphics for Large-Scale Immersive Theaters, Course#25, SIGGRAPH 2003

IPS_Paper_02.pdf
Ed Lantz, “The Digital Planetarium,” IPS 2002 Proceedings, 2002

ComputerGraphics_Paper_97.pdf
Ed Lantz, "Future Directions in Visual Display Systems," Computer Graphics, 31(2), pp. 38-45, 1997

SIGGRAPH_IntroPaper_95.pdf
Ed Lantz, “Spherical Image Representation and Display,” Graphics Design and Production for Hemispheric Projection, Course #2 Notes, SIGGRAPH 95

IPS_Paper_98.pdf
Ed Lantz, “ElectricSky Immersive Multimedia Theater,” IPS 98 Proceedings, pp.117-120, 1998

IPT_Paper_98.pdf
Ed Lantz, “Large-Scale Immersive Displays in Entertainment and Education,” Proceedings of the 2nd Annual Immersive Projection Technology Workshop, May 1998

TiLE_Paper_98.pdf
Jon Shaw & Ed Lantz, “Dome Theaters: Spheres of Influence,” Trends in Leisure Entertainment, Conference Proceedings, 1998

Courses

SIGGRAPH 2001

Course notes from SIGGRAPH 2001 Course #31, Computer Graphics for Large-Scale Immersive Theaters

1_Course31Cover.pdf
Index and Intro Paper

2_Course31Intro.pdf
Introduction by Ed Lantz

3_Course31Shedd.pdf
Principles of Immersive Imagery by Ben Shedd

4_Course31Lantz.pdf
Spherical Image Generation and Projection by Lantz

5_Course31Thompson.pdf
Immersive Rendering Basics by Brad Thompson

6_Course31Emmart.pdf
Tools and Techniques for Real-Time Dome Production and Education by Carter Emmart

7_Course31Ratcliffe.pdf
Real-Time Interactive Show Production by Martin Ratcliffe

8_Course31Resources.pdf
Bibliography and resources

9_Course31Showcase.pdf
Immersive Production Showcase

10_Course31Reprints.pdf
Article reprints

SIGGRAPH 2003

Course notes from SIGGRAPH 2003 Course #25, Computer Graphics for Large-Scale Immersive Theaters

Course25TitlePages.pdf
Index and Intro Paper

Course25LantzIntro.pdf
Introduction to Large-Scale Immersive Theaters – Ed Lantz & Brad Thompson

Course25Lantz.pdf
Spherical Image Generation and Projection - Ed Lantz

Thompson.pdf
Immersive Rendering Basics – Brad Thompson

Emmart.pdf
Storytelling through Immersive Data Visualization – Carter Emmart

Stern.pdf
Spherical Image Processing: Tools and Techniques – Garland Stern

Scott.pdf
Real-Time Immersive Content Production – Kevin Scott

FulldomeShowcase.pdf
Fulldome Immersive Showcase – Various

Resources.pdf
Bibliography, manufacturers, trade organizations and web resources

Reprints.pdf
Reprints of selected papers

ProducersAppendix.pdf
Details on Fulldome Producers

FulldomeShowcasePgm.pdf
Fulldome Showcase Program