Reference
Papers
LFExaminerArticleLantz.pdf
Ed Lantz, "Digital Domes and the Future of Large-Format Film", 2006
SPHERICAL IMAGE REPRESENTATION.pdf
Ed Lantz "Spherical Image Representation And Display: A New Paradigm For Computer Graphics", SIGGRAPH 1995 Course #2
Future_of_VR_Lantz96.pdf
Ed Lantz, "The Future of Virtual Reality: Head Mounted Displays Versus Spatially Immersive Displays"
EDT_07_v2.pdf Ed Lantz, "A Survey of Large-Scale Immersive Displays", 2007
SpitzDigitalInstitutePresentation1.pdf
Brad Thompson, "Directing for the Dome and the CG Production Pipeline",
Spitz Digital Institute Course Notes, 2005
TiLE20003_Paper.pdf
TiLE2003_PPT.pdf
Ed Lantz, “Large Format Digital Cinema: Medium of the Future?,” Trends in
Leisure Entertainment, Conference Proceedings, 2003
SIGGRAPH_IntroPaper_03.pdf
Ed Lantz & Brad Thompson, “Large-Scale Immersive Theaters,” Computer
Graphics for Large-Scale Immersive Theaters, Course#25, SIGGRAPH 2003
IPS_Paper_02.pdf
Ed Lantz, “The Digital Planetarium,” IPS 2002 Proceedings, 2002
ComputerGraphics_Paper_97.pdf
Ed Lantz, "Future Directions in Visual Display Systems," Computer Graphics,
31(2), pp. 38-45, 1997
SIGGRAPH_IntroPaper_95.pdf
Ed Lantz, “Spherical Image Representation and Display,” Graphics Design and
Production for Hemispheric Projection, Course #2 Notes, SIGGRAPH 95
IPS_Paper_98.pdf
Ed Lantz, “ElectricSky Immersive Multimedia Theater,” IPS 98 Proceedings,
pp.117-120, 1998
IPT_Paper_98.pdf
Ed Lantz, “Large-Scale Immersive Displays in Entertainment and Education,”
Proceedings of the 2nd Annual Immersive Projection Technology Workshop, May
1998
TiLE_Paper_98.pdf
Jon Shaw & Ed Lantz, “Dome Theaters: Spheres of Influence,” Trends in
Leisure Entertainment, Conference Proceedings, 1998
Courses
SIGGRAPH 2001
Course notes from SIGGRAPH 2001 Course #31, Computer Graphics for
Large-Scale Immersive Theaters
1_Course31Cover.pdf
Index and Intro Paper
2_Course31Intro.pdf
Introduction by Ed Lantz
3_Course31Shedd.pdf
Principles of Immersive Imagery by Ben Shedd
4_Course31Lantz.pdf
Spherical Image Generation and Projection by Lantz
5_Course31Thompson.pdf
Immersive Rendering Basics by Brad Thompson
6_Course31Emmart.pdf
Tools and Techniques for Real-Time Dome Production and Education by Carter
Emmart
7_Course31Ratcliffe.pdf
Real-Time Interactive Show Production by Martin Ratcliffe
8_Course31Resources.pdf
Bibliography and resources
9_Course31Showcase.pdf
Immersive Production Showcase
10_Course31Reprints.pdf
Article reprints
SIGGRAPH 2003
Course notes from SIGGRAPH 2003 Course #25, Computer Graphics for
Large-Scale Immersive Theaters
Course25TitlePages.pdf
Index and Intro Paper
Course25LantzIntro.pdf
Introduction to Large-Scale Immersive Theaters – Ed Lantz & Brad Thompson
Course25Lantz.pdf
Spherical Image Generation and Projection - Ed Lantz
Thompson.pdf
Immersive Rendering Basics – Brad Thompson
Emmart.pdf
Storytelling through Immersive Data Visualization – Carter Emmart
Stern.pdf
Spherical Image Processing: Tools and Techniques – Garland Stern
Scott.pdf
Real-Time Immersive Content Production – Kevin Scott
FulldomeShowcase.pdf
Fulldome Immersive Showcase – Various
Resources.pdf
Bibliography, manufacturers, trade organizations and web resources
Reprints.pdf
Reprints of selected papers
ProducersAppendix.pdf
Details on Fulldome Producers
FulldomeShowcasePgm.pdf
Fulldome Showcase Program
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